SysRep at Ars Electronica 2017, Campus Exhibition, POSTCITY

Interactive Diorama, The Anatomy Lesson of Dr. Nicolaes Tulp by Rembrandt, 1632

Interactive Diorama, The Anatomy Lesson of Dr. Nicolaes Tulp by Rembrandt, 1632 is a virtual reality (VR) simulation that allows a visitor to explore a space beyond the 2D surface of a painting. It was created to evoke different experiences of heritage including non-linear, associative ways of thinking and dialogical interpretation.

The Interactive Diorama of The Anatomy Lesson of Dr. Nicolaes Tulp is a virtual reality (VR) simulation that takes as point of origin Rembrandt’s painting. It has been realized by professor Lily Díaz-Kommonen with the Systems of Representation research group at Aalto University. The seven doctors present at the original sitting have been re-created as 3D avatar placeholders displaying gestures, motion, and speech. The setting of the lesson that reputedly took place at the meeting space of the Barber’s Surgeon Guild of Amsterdam has been rendered through the study of 18th century images and using photogrammetry.

The work celebrates and deconstructs this important moment when the history of art and science converged in spectacle. The experience of the representation-based pictorial space of the canvas can be compared with the dynamic relational space created through the technologically mediated embodied perception characteristic of virtual reality environments.

Created in 2010 as a merger of three institutions, Helsinki School of Economics (HSE), Helsinki Institute of Technology (HUT) and University of Art and Design Helsinki (UIAH), Aalto University is a multidisciplinary community where art, science and business come together to identify grand societal challenges and build innovative futures. The work has been created at the Media Lab, Department of Media.

For more information:

Lily Díaz-Kommonen – Project director, concept design and production
Ling Chen – Software developer, interface and interaction design
Askar Shareef – 3D modeling, motion capture
Juha Koppström – 3D modeling
Alex Nikulin – 3D modeling (space)
Andrei Rodríguez – 3D modeling (book animation)
Cvijeta Miljak – Visual design and production
Can Uzer – Sound design
Gabriela Juganaru – Sound design
Angela Hernández – Veselius book re-design and production
Markku Reunanen – VR consultant
Hung-Han Chen – Software consulting
Max Mäkinen – Motion capture
Tony Tölinen – Motion capture
Matias Kommonen – Motion capture
Sofia Pantouvaki – Costume design consultant
Johanna Ilmarinen – Costume design maker
Judith van der Elst – Photogrammetry
Mercedes Said – Installation production
Tania Rodríguez-Kaarto – Visual communication design
Neha Sayed – Visual communication design
Rupesh Vyash – Visual communication design

Many thanks to:
Philip Dean, Aalto University
Lucas Evers, Waag Society
Helena Hyvönen, Aalto University
Anna Valtonen, Aalto University
Tuula Teeri, Aalto University