Europeana Creative, ARKI
Enables and promotes greater use of cultural heritage resources by Europe’s creative industries – bringing together 26 partners from 14 countries: libraries, museums and archives, living labs, creative hubs and creative industries, technical, multimedia and business experts. Co-funded by the EU.
Finnish Pavillion, SysRep
We are developing (2008 – present) a virtual reality installation of the Finnish Pavilion at the World Fair of 1900 that allows the public to visualize and interact with a 3D digital replica of the original structure. We have also created a film documentary that gives a tour of the Pavilion.
iTEC: Designing the Future Classroom (2010-2014) is about designing the future classroom. The project, which involves 15 Ministries of Education from across Europe, brings together teachers, policymakers, pedagogical experts, researchers and designers to introduce innovative teaching practices.
Aalto Windows, SOPI
To increase the feeling of social unity, this project opens a virtual window between the separate Aalto campuses. partners: Aalto Media Factory – joint research project with Jari Kleimola, Palash Mukhopadhyay and Dipti Sonawane.
City Sets, Crucible Studio
City Sets (WDC Helsinki & Paris Designer’s Days) combined visual research, media art and student photography exhibition in metro stations to narrate and discuss the values embedded in urban environment.
Learning Layers, LeGroup
In Learning Layers: Scaling up Technologies for Informal Learning in SME Clusters (2012-2016) Project, we research, design and develop technologies that support informal learning in the workplace. Our particularly focus is on Small and Medium sized Enterprises (SMEs). We develop mobile and social technologies that unlock and enable peer production of information and knowledge.
Design Fest, SOPI
Design Fest is a 3-D service platform implementation for virtual customer interaction. partners: Aalto Media Factory and Innofactor
Green ICT, SysRep
Green ICT – Leapfrogging energy efficiency through multidisciplinary system design (2011 – present). Research into energy consumption patterns in ICT systems use in different social contexts, including heritage institutions. A collaboration with the Department of Computer Science of Aalto University
Addresses the relationship between urban informatics and governance in the areas of mobility, energy, and air quality in urban environments. Develops an urban management model, to complement the long-term goals of urban planning with a real-time approach. With Aalto ENG and industry; funded by TEKES.
Raja – Interactive Dance Performance, SOPI
Raja is an interactive dance performance, utilizing motion-tracking technology with the creation of real-time music of the dance piece. partner: Nokia Research Center
Hello Homo!, Crucible Studio
Hello Homo! (EU Culture: City Noises) investigates the audiovisual dramatisation of online discussion groups in public space in order to unearth prejudices underneath the mainstream acceptance of minorities.
LEAD: Learning Design – Designing for Learning, LeGroup
LEAD (2012-2014) brings design thinking to learning design and design expertise to the development of technological learning solutions. In LEAD research the learning situations studied, designed and developed vary widely, from classroom to conferences and from online learning to more informal learning settings.
Dig-GLAM, Digitizing Small-sized Galleries, Libraries, Archives & Museum (GLAM) Collections project (2013 – present) is researching and developing open source software and hardware tools and methods to assist small institutions in the task of digitizing their document collections.
Flexible Interactions and Devices (FLINT), SOPI
This research consists of explorative work on interactions technologies which are especially designed for flexible and deformable form factors. partner: Nokia Research Center.
Aalto Apps & Os, ARKI
Develops a platform for integrating mobile service and application innovations that spring up as part of campus activities (e.g. via courses and study projects) with the resources and ideas of the wider campus community; students, local community, staff, startups, etc. With Aalto SCI, HIIT; funded by ASF.
Turing Machine, Crucible Studio
Turing Machine (EU IST FP6: Salero) experiments with 3D multimedia opera stage design and creation of artificial characters based on the real person, Alan Turing, in “Turing Enigma” & “Alan01.”
EUscreenXL is a project and a consortium involving European audiovisual and broadcasting archives, that aligns audiovisual collections held throughout Europe and connects them within the audiovisual domain of Europeana. With 31 partners, co-funded by the EU.
The Notion of Participative and Enacting Sonic Interaction (PESI), SOPI
The research aims to increase the potential affordances of digital technologies to create interactions that challenge the notion of expression in collaborative music performances and result in making new forms of music. partner: Academy of Finland (pr. 137646).
AVO project, LeGroup
In the AVO project we disseminate research results for practitioners in Finland. Within the consortium we generate and strength collaborative, participatory and networked work culture in educational institutions and organizations, and among their stakeholders and support the growth of teachers and expert networks.
New Interaction Solutions (NIS), SOPI
This research focuses on expressiveness of multimodal interaction; whereas typically interaction research aims to optimize the interaction in terms of efficiency and ergonomics, here the aim is to use the interactive technologies for expressing emotions and feelings. Partner: Nokia Research Center.
Human Emotional Interaction (HEI), SOPI
This project aims to take yet another step further in the evolution of communication by focusing on the emotional aspect – the intention is to develop a platform that enables research and development of emotional communication and interaction. Partner: Nokia Research Center.
Re-discovering Vrouw Maria, SysRep
The project (2010-2012) created an interactive virtual reality installation and developed new tools to combine narrative, 3D modelling and animation to simulate an experience of the 17th Century Vrouw Maria shipwreck. The project was realized using collaborative, participatory design methods.
Design-Fest research project, SysRep
A multidisciplinary effort (2011) that aimed to create a 3D online shopping website to celebrate and market Finnish design products for the year of World Design Capital. We developed the concept design and wireframe implementation for the interaction and 3D user interface design of the service.
eMari (2008-2010) was a study on cultural differences: Developed and demonstrated methods that utilize mobile technology, for supporting (field) service activities during the product life¬cycle. Researched the role of culture and language in the use of maintenance tools.
The project (2007-2010) focused on issues about ubiquitous infrastructures. We developed tools and multimodal interface solutions that allow for engaging in creative interaction and reinterpretation of the city landscape. In addition to scientific publications and artistic activities, the project also delivered a doctoral dissertation.
The project (2006-2009) focused on the applicability of virtual reality workspaces in areas of industrial design, computer animation and machinery design. We developed new interface design metaphors, collaborative scenario design methods, and performed user studies among the partner corporations.
CALIBRATE and LeMill, LeGroup
The CALIBRATE project (2005-2008) aimed to support the collaborative use and exchange of learning resources in schools. It brought together eight European Ministries of Education and number of research institutions. In the CALIBRATE project we developed the LeMill – a web community for finding, authoring and sharing open educational resources.
Digital Facsimile of the Map of Mexico 1550, SysRep
This award-winning project (1997-2007) synthesized knowledge from diverse disciplines to create the digital replica of a significant map of the city of Mexico during the 16th century. The project created Imanote tool to display and annotate the Map and worked on physical tangible interface methods.
Communities of Interest to Promote Heritage of European Regions (2002-2004) was a 30-month R&D project funded by the Information Society and Technology (IST) 5th Framework programme of the European Union. The project designed and implemented advanced information processing tools using self-organizing map (SOM) technologies.
ITCOLE and Fle3, LeGroup
The ITCOLE project (2001-2003) focused on developing innovative pedagogical models, design principles and technology for collaborative knowledge building to be used in European education. In the ITCOLE project we developed the Fle3 – Future Learning Environment, an open source knowledge building tool. We were also coordinating the project with 9 European research partners.
Future Learning Environment, LeGroup
The aim of the FLE -project (1998-1999) was to research and develop the use of New Media, especially the Web, in the field of learning. The research and development work was based on the latest results in cognitive science and studies of learning. The FLE-project designed and produced several prototypes of collaborative learning and tools to produce web-based multimedia learning material.
MA Study projects
Meemoo by Forrest Oliphant
Meemoo is a web app for hacking and exploring images and animation. Apps can be wired together with reusable modules. Apps, images, and animations can be shared instantly online. The project explores design for hackability, for children and other artists.
MyGrain by Régis Frias
A simple audio visualizer made with openFrameworks. The goal was academic. I created it to explore trigonometry as a means for creating interesting images that respond to sound.
Foxströms by Juha Salonen et al.
This musical touch screen game let’s kids explore a wide range of music genres and instruments. Initially the game will include 3 original songs with matching venues: balkan beat, electro, and surf rock. Jazz and hip hop will follow. Foxströms is Juha Salonen’s master’s thesis project. Together with his friends (Gökçe Taskan, Tuomas Ahva, Henna Luoma & Juha Vaaraniemi) he set up a company to develop the project into an actual game. The game will be published in 2014.
Urban Alphabets by Suse Miessner
A project on multiple platforms (mobile apps, web, urban screens) that aims to raise awareness for the urban environment while on the move. It enables users to capture photos of letters, develop their own Urban Alphabet and reuse the captured typographical elements to write personalized messages.
Finnland. Cool. by Miki Brunou et al.
An animated film dealing with the common conceptions associated with Finnish culture. Part of a campaign promoting Finland’s year as the guest of honour in Frankfurt Book Fair 2014. Besides the geological dimension, the slogan Finnland. Cool. expresses different aspects of contemporary Finnish culture where classics of literature and modern technologies go hand in hand. Brunou worked in the project as a composer and a sound designer.
VASE by Huiskonen, Hackenberg, Eriksson, Rantanen & Ehrström
A video game taking place in ancient Greece. The action starts as paintings on the surface of a vase come alive. In the game a company of heroes struggle to save Sparta from the mysterious and powerful army, the Horde of Moloch. Vase will also be published as a tablet game.
7 Bit Army sensor suits by Jacome, Varm, Laamanen et al.
7 Bit army suits are packed with sensors. We play music using our suits as instruments. We have had one performance in Tallinn Von Krahl Theatre and now we are developing the performance to make more show content. Project Group: Jose Jacome, Taavi Varm, Veli Laamanen, Janne, Karina K. Jensen.
Over the Rainbow by Louise Lazzari
Playing Wizard of Oz with the Wicked Witch Spats. Based on the Wizard of Oz Ruby shoes. The ‘magic’ shoes will send SMS messages with clues of your location once you tap it 3 times. The project was done for the Wearable Technologies Course during fall in 2012.
BLOG of Media Lab Student Works
Previously information about works and projects by students was posted to Media Lab Student Works blog. The blog is useful especially for those looking for information about older works.