On Tue 27.5. from 13 to 17,
Miestentie 3, Espoo
Prof. Philip Dean opens the event
Context: my thesis
Description: Urban Alphabets lets the users capture photos of letters in their environment and reuse these typographical elements to write own messages (called Urban Postcards). Additionally by uploading these geotagged letters to an online database the users make up a common alphabet of a city.
Project group: Suse Miessner
Presenting today: Suse Miessner
More info: www.ualphabets.com, firstname.lastname@example.org
Game Research & Teaching Update
Context: Research & Teaching
Description: Prof. Perttu Hämäläinen will present his research group’s the latest projects (augmented climbing wall, physically based character motion synthesis), and summarize the experiences from the Action Games workshop/intensive course, i.e., using physical exercise like parkour in teaching game design.
Project group: Perttu Hämäläinen, Sebastian Eriksson, Esa Tanskanen, Ville Kyrki, Jaakko Lehtinen, Miikka Junnila, Raine Kajastila
Presenting today: Perttu Hämäläinen
Maxwell The Mechanist
Context: A Game Project Prototype
Description: A mobile game developed during spring 2014. It’s a result of a Mlabs game project course. The game is 2D side-scrolling game with narrative content and retro looks. In the game Maxwell tries to survive in the space station that has been set to self destruct. The project has been a sandbox for the developers to try out sounds, visuals, mechanics etc.
Project group: Niklas Pöllönen, Ville Kuvaja, Krupakar Dhinakaran, Lari Sinisalo, Veli Laamanen
Presenting today: Niklas Pöllönen, Ville Kuvaja, Krupakar Dhinakaran, Lari Sinisalo, Veli Laamanen
Context: Game done during spring period of Game Project -course
Description: Seanuts is a two player co-operative action game for Desktop PC’s. Each player controls one Pirate Squirrel on a ship – your quest is to sink Cat Conquistadors ships and retrieve Golden Acorns they have taken from your pirate hideout!
Web description: Seanuts is a two player co-operative action game for Desktop PC’s. Each player controls one Pirate Squirrel on a ship – your quest is to sink Cat Conquistadors ships and retrieve Golden Acorns they have taken from your pirate hideout!
Project group: Johanna Storm, Arttu Peltonen, Juha Ylimäki, Sami Sierla
Presenting today: Johanna Storm, Arttu Peltonen, Juha Ylimäki, Sami Sierla
More info: email@example.com, www.seanutsgame.com (will be online 24th of may latest)
Description: A mobile game that was already presented at last Demo Day in it’s earlier stages
Project group: Henrik Hackenberg, Rajeev Siewnath, Scott McGregor, Saku Kämäräinen
Presenting today: Henrik Hackenberg
More info: firstname.lastname@example.org
Cancer – strategic video game
Context: Media Lab Ggme project
Description: Cancer is a strategic video game, currently being developed by students in Aalto University’s Game Design program. In the game you commandeer cells that strive to develop new mutations in a battle against the immune system. Cancer is not intended to be an educational game, but it is, to an extent, based on current medical knowledge about how cancer works. The team has done extensive research and consulted experts on the subject. The playable demo is still a work in progress and by no means a finished product, but it gives insights to the workings and development of a very unique and daring concept. You have an opportunity to participate in the creative process by giving our team feedback and suggestions based on your playing experience.
Project group: Ilmari Arnkil, Felipe Marjalizo, Sandra Mahlamäki, Laura Uusitalo, Joni Anttalainen
Presenting today: Ilmari Arnkil, Felipe Marjalizo, Sandra Mahlamäki
Starvania – an action-adventure game prototype
Context: Course work from the Game Project course, Spring 2014
Description: We present “Starvania” (working title), a blend of “metroidvania” exploration and shoot’em up action. The game has been created by a 5-6 person student team on Media Lab’s Game Project course, working part time throughout Spring 2014.
Project group: Ralf Baumann, Gabriela Jugănaru, Yrjö Peussa, Jesse Saarela, Can Uzer, Kim Valori
Presenting today: Ralf Baumann, Gabriela Jugănaru, Yrjö Peussa, Can Uzer, Kim Valori
More info: email@example.com
*BREAK* *REFRESHMENTS* *SEE THE WORKS IN 1st AND 4th FLOOR*
Media Lab 20 years festivities – update
Kati Åberg, producer
Image and Map Annotation Notebook
Context: Systems of Representation research group
Project group: Lily Dìaz, Jyrki Messo, Minna Turtiainen, Päivi Matala, Tuija Wahlroos
Presenting today: Jyrki Messo
LeGroup: Square1, Ach so! & news
Context: LeGroup is a research group in Department of Media with a history of building all kinds of prototypes related to learning and education.
Description: On stage we present the current prototypes we are working with in various projects: Android video annotation app Ach so! and a set of DIY groupwork devices Square1. We also take a quick look at where our researchers are going and what they are doing, and make an open job announcement or two. On our floor spot you can have a hands-on session with Ach So!, Square1 and Kataja.
Project group:Teemu Leinonen, Merja Bauters, Eva Durall, Kiarii Ngua, Jukka Purma, Tarmo Toikkanen
Presenting today: Teemu Leinonen or Merja Bauters and Jukka Purma
Visualizing Media Lab
Context: Work as research assistant for LeGroup
Description: Media Lab contains a phenomenal group of people bound together by common interests. I was tasked to visualize this net of relations, and collaborating with LeGroup have made steps to implement a solution that presents the complex information contained by user profiles in relation to one another. I will very briefly present the techniques used, as well as a prototype of the work is to be presented at the 20 year celebration of Media Lab.
Project group: Ian Tuomi
Presenting today: Ian Tuomi
More info: firstname.lastname@example.org
Mobile Apps prototyping WS
Context: A WS open to Aalto ARTS students
Description: A WS where students made proof of concept prototypes of mobile applications using AppInventor (a toolkit for android app prototyping). During the presentation we will demo some of the apps made. The WS is part of the Apps&Os project funded by Aalto Service Factory
Project group: Andrea Botero, Kimmo Karhu, Sami Vihavainen, Mona Taponen, Päivi Tuovinen, Reinis Pakulis, Scott McGregor, Pirkka Nurminen, Jinping Liu, Salla Vasenius
Presenting today: Andrea Botero & others
More info: email@example.com (www.apps8os.org)
Iisimeno – A dialogue tool for The Ministry of Environment
Context: Design for Governmet course
Description: Study case for the Design for Government course.
Project group: Bárbara Rebolledo, Sasha Kazantsev, Lilli Mäkelä, Nina Wester, Eeva-Maria Piiparinen
Presenting today: Bárbara Rebolledo, Sasha Kazantsev, Lilli Mäkelä, Nina Wester
digGLAM & HalooAkseli! Online Archive
Context: Systems of Representation project funded by Aalto University’s Media Factory
Description: The project aimed at finding ways of helping small museums in digitizing their collections. A unique part of the project has been the application of an Open Source autonomous scanning robot initially developed by Project Gado of John Hopkins University Baltimore, currently under development in the Media Lab Helsinki and the Department of Computer Science of Aalto University. digGLAM was a collaboration project between Medialab research group Systems of Representation, Gallen-Kallela Museum and Aalto CSE.
Project group: Samir Bhowmik, Lily Diaz, Verna Kaipainen, Palash Mukhopadhyaya, Agustí Pellicer, James Reilly, Anna Virtanen, Antti Ylä-Jääski
Presenting today: Lily Diaz & Anna Virtanen
More info: firstname.lastname@example.org http://sysrep.aalto.fi/digglam/
*BREAK* *REFRESHMENTS* *SEE THE WORKS IN 1st AND 4th FLOOR*
Sounds from Finland (Audiovisual documentation)
Context: Media Lab Helsinki / Aalto University MA Student Graduation Exhibition May 1-6, 2014 at Spiral Garden, Tokyo, Japan Production Clinic
Description: Sounds from Finland exhibition consists of four installations representing different aspects of Finnish nature and culture. Visitors are exposed to sensorial and playful experiences through audiovisual technology. luonto (nature) installation combines unique and vibrating forest sounds and soundscapes together with photographs. kivikasa (sauna stoves) spreads over the Atrium and introduces the mystical and subtle sounds of sauna. It presents moving sounds of fire, water and steam on a custom-made loudspeaker surface. polku (path) is an interactive interpretation of a path that lets the visitors explore different kinds of soundscapes one step at a time. leija (kite) is a multimedia simulator that recreates the experience of flying a kite and demonstrates a set of natural forces. Together these reinterpretations form a sensory experience that goes beyond the exhibited objects. Sonic experiences open up new perspectives on the traditional elements of Finnishness/ Finnish life and makes us see the nature differently. The exhibition’s digital technology installations are created by seven Aalto University New Media master (MA) students from the Media Lab Helsinki, a unit of the department of Media at the Aalto University School of Arts, Design and Architecture. The students are: Jairo Acosta, Juan Duarte Regino, Kirsi Ihalainen, Saku Kämäräinen, Ari-Pekka Leinonen, Johanna Rotko and Valtteri Wikström. The visual identity of the Exhibition is designed by Kiia Beilinson from The Media Department’s Graphic Design bachelor (BA) program. The exhibition is supervised by Shinji Kanki, visiting lecturer, composer, sound artist. Contact: Pipsa Asiala, Producer
Project group:Pipsa Asiala, Shinji Kanki, Kiia Beilinson, Juan Duarte Regino, Valtteri Wikström, Jairo Acosta Lara, Saku Kämäräinen, Ari-Pekka Leinonen, Johanna Rotko, Kirsi Ihalainen
Presenting today: Juan Duarte Regino
More info: email@example.com
Sounds From Finland Exhibition in Tokyo, Japan
Context: Production Clinic Master Thesis
Description: Four sound installations form a sensory experience that goes beyond the exhibited objects. Sonic experiences open up new perspectives on the traditional elements of Finnishness/ Finnish life and makes us see the nature differently.
Project group: Jairo Acosta, Juan Duarte, Kirsi Ihalainen, Saku Kämäräinen, Ari-Pekka Leinonen, Johanna Rotko and Valtteri Wikström. The visual identity of the Exhibition is designed by Kiia Beilinson and web design by Louise Lazzari. Teachers Shinji Kanki, Antti Ikonen and Pipsa Asiala
Presenting today: Pipsa Asiala
More info: http://mlab.taik.fi/tokyoproject/
Sound Design Kirsi Ihalainen
Context: Sound Installation
Description: Finnish Forest Frequencies is a sound installation made with pine deadwood. There are sound actuators inside the wood to make the wood play and vibrate. The sounds are frequencies and Finnish animal sounds from a Finnish forest. Each wood has it own frequency and together they create the Finnish forest into a space.
Project group:Kirsi Ihalainen
Presenting today: Kirsi Ihalainen
More info: www.kirsiihalainen.com
Context: Stage performance using laptop, iPad and visuals.
Description: Haruspex is Tuomas Ahva and Ava Grayson creating and performing experimental soundscapes and noise music. The respective softwares that they are using pertain to their theses. The short 5-minute performance is accompanied by some visuals from an iPad.
Project group: Tuomas Ahva and Ava Grayson
Presenting today: Tuomas Ahva and Ava Grayson
More info: https://www.facebook.com/haruspex.noise
Context: Free experimentation
Description: Fields (working title) is a networked system exploring new areas of musical performance and audience participation through the use of mobile technology as a medium for sound diffusion. In western culture, attending a concert is the dominant context for live music listening. This tradition is largely codifed; there tends to be a clear separation between stage and audience, with the focus on the performers, who are sometimes elevated, physically and culturally, to superhuman status. Fields stems from a desire to reconfgure the audience-performer relationship. The system allows any audience member to join in, at any time, by simply connecting to a specially designed website with their mobile phone, laptop or tablet. The connected devices become an array of speakers which the performers can control live, resulting in an omnidirectional sonic experience. The piece doesn’t feature a stage. The performers are sitting among the audience. This intimate setup, is an attempt to demonstrate the potential for enhancement of communal listening through explorations of new aural contexts, and we hope it will become a shared and intimate environment for music listening.
Project group: Sébastien Piquemal, Tim Shaw (Culture Lab, Newcastle)
Presenting today: Sébastien Piquemal
More info: firstname.lastname@example.org, funktion.fm
Networks of Intelligent Sonic Agents (NOISA)
Context: SOPI research
Description: Networks of Intelligent Sonic Agents (NOISA) is a system that adapts its behaviour to the internal states of a user. The system uses ambient intelligence to measure in real-time the motivation, engagement, affective states and reactiveness. The task is to maintain these states – if the user loses his motivation or interest, the system will react by changing its behaviour in order to become interesting again. Or if the user is very motivated and highly concentrated the system can provide more subtle controls. The system controls the level of control based on the states of the user. The concept is used in a musical context, but it can be extended to any other.
Project group: Koray Tahiroğlu, Thomas Svedström, Valtteri Wikström
Presenting today: Thomas Svedström
More info: email@example.com
*BREAK* *REFRESHMENTS* *SEE THE WORKS IN 1st AND 4th FLOOR*
Shanghai, China Story
Context: Personal Pedagogical Training
Description: Co-project with Tongji University
Project group: Pipsa Asiala and Shareef Askar (video)
Presenting today: Pipsa Asiala
Design for publics
Context: MA level study cases
Description: A few of the study cases dealing with public sector. Opportunity for students to shape their own
Project group: Sasha Kazantsev
Presenting today: Sasha Kazantsev
More info: sasha-sasha.in, firstname.lastname@example.org
Kaisa Kettunen – 3D Animated Short
Context: Linda Vuorenvirta’s final project for the year-long 3D Animation course.
Description: A short children’s story about a girl in a fox sweater who likes helping her animal friends in the forest. This time, she meets a bunny who has way too much fluff! Included with the presentation will be development materials such as storyboards, character models, etc.
Project group: Linda Vuorenvirta
Presenting today: Linda Vuorenvirta
More info: email@example.com, www.linda-vuorenvirta.com
Context: Group project produced during the Interactive and Generative Narratives course (Spring/14)
Description: An Innovative Mobile application for creating and sharing stories using animation and written language.
Project group:Cristian Diaz, Bokyung Kim, Vesa Saarinen, Can Uzer, Salla Vasenius
Presenting today: Cristian Diaz, Bokyung Kim, Vesa Saarinen, Can Uzer, Salla Vasenius
More info: firstname.lastname@example.org, email@example.com
Context: Outside of the white walls of the gallery there is a real world. Through the artist’s impression the real world transforms and becomes art. What comes instead is not a new solid “reality” that gives comfort, but instead a place in between where things are fluid, giving the freedom to rethink your own reality. This is uncanny, unsettling and uncomfortable.
Description: In Between is an installation that by connecting two physically separate locations, a street and a gallery, it expresses this transformation that happens in the meeting between the world we know and the world of the artist.The people on the street are getting their picture taken which becomes a portrait at a gallery. The portrait is constantly morphing when trying to approach it, never allowing the viewer to identify the person on the street.
Project group: Mari Kemppinen, Christopher Jon Andersen, Régis Frias, Taavi Varm
Presenting today: Mari Kemppinen, Christopher Jon Andersen, Régis Frias, Taavi Varm
More info: firstname.lastname@example.org
“12 Movements” Theatre play
Context: The system is created for the purposes of discovering the possibilities of collective conducting of shows by the audience itself not only as an individual experience but as a collective undertaking for the audience as a whole.
Description: The venue was equipped with a dome-backround green-screen stage and in-house software and hardware for including its audience in the performative processes by means of social media and 12 reactable tables developed as a part of “12 Movements”. The tables are created for the purposes of discovering the possibilities of collective conducting of shows by the audience itself not only as an individual experience but as a collective undertaking for the audience as a whole. An extensive system of cameras, 12 screens for smaller groups of the audience and live-editing machinery will be used to develop an audience conducted experience. The venue was created and is operated by a local independent theatre group from Tallinn – Cabaret Rhizome. Cabaret Rhizome ’s “rhizomedia”- the opening performance of CODR which connected the audience to the production via means of social media and data mining software – is also nominated for the annual theatre awards of Estonia. “12 Movements” consists of 12 scenes partly or entirely conducted by the audience. In groups of approximately 6 people the spectators can control the development of sounds, music, visuals and the actors/dancers movements
Project group: Karina K. Jensen, Taavi Varm
Presenting today: Karina K. Jensen, Taavi Varm
ON DEMO FLOORS
Context: Introduction to 3D + 3D Animation + Mocap vs. animation
Description: course exercises and personal projects
Project group: Jonna Rantanen, Cristian Diaz, Linda Vuorenvirta, Juuso Patrikainen, Laura Uusitalo, Salla Vasenius etc.
Presenting today: none
More info: email@example.com
Context: 3D animation
Description: This 3D animation was done at Media Lab Helsinki’s 3D animation course and screened at Animatricks Animation Festival 2014.
Project group: Nelly Sääksjärvi, Kirsi Ihalainen
Presenting today: Nelly Sääksjärvi
Context: Interactive installation
Description: An installation which shows a possibility to make bus ride more fun
Project group: Pouyan Mohseninia, Ryo Yoshikawa
Presenting today: Pouyan Mohseninia, Ryo Yoshikawa
More info: firstname.lastname@example.org, email@example.com
Context: Project for Bodily Interaction Workshop
Description: Black and white rain simulation using a Kinect.
Project group: Taro Morimoto, Christopher Jon Andersen, Pouyan Mohseninia
Presenting today: none
More info: firstname.lastname@example.org
Context: Museum Centre Vapriikki, Tampere Rupriikki Media Museum, Tampere
Description: Minimal is a tangible audio player interface for museums. It bears a resemblance to a traditional turntable, and uses similar objects and gestures in its design, but is capable of playing multiple layers of audio simultaneously. It identifies objects placed on top of it using RFID technology and an embedded audio player controls sounds associated with the objects. Minimal is part of a continuing project in collaboration with Rupriikki and Vapriikki museums in Tampere. A version of the device will be included in “The Revontuli Brand – Shining Elegance of the North” exhibition that opens in June 2014 at Museum Centre Vapriikki in Tampere.
Project group: Matti Niinimäki
Presenting today: Matti Niinimäki
More info: email@example.com
Context: A small wall mounted sensor that measures the reaction times of martial artists.
Description: The sensor is built on Arduino and sends a blutooth message to a mobile phone to indicate that the user has set a new personal best time. The timer is randomized after each succesful hit on he device. This device was created to aid matrial artists and their coaches fine thier reaction times and techniques.
Project group: Scott McGregor
Presenting today: Scott McGregor
Body of Water
Context: Interactive video projection.
Description: Body of water is an ongoing exploration at the intersection of art and science introducing ways to collect, explore and transform local water samples and their reltation to the human body. Body of Water – a collaboration between Jaakko Mattila and Antti Tenetz – uses sensory feeds, living samples, environmental sensors, DIY microscopes and pre recorded visuals from the artists’ native Finland and across Europe to produce an interactive experience highlighting the connection between the individual, community and water as a vital life source. This data will be documented and published online as a geographical mapping of the planet´s must abundant liquid resource. Maps and data are available for through our responsive webpage. Boby of water is produced with support from Frame Visual Art Finland.
Project group: Antti Hietaniemi, Antti Tenetz, Jaakko Mattila
Presenting today: Antti Hietaniemi
More info: http://www.bodyofwater.fi
Context: Indie game development for mobile devices.
Description: PAKO is a car chase mobile game in ragequit genre. “One parking lot. No Escape. How long would you last?”
Project group: Toni Enström, Heikki Sillanpää, Jussi Pullinen
Presenting today: Toni Enström, Heikki Sillanpää
More info: http://treemengames.com/
Context: A project made in the course Prototyping Experience.
Description: Since I came to Finland I have been dependent on the different types of public transport that the city offers. Especially in the winter this can feel as a dark and cold experience. The project is inspired by my encounters with a public transportation sector that is very functional, but as it is with any other bus stop in the world the waiting is never fun. I was inspired by the existing benches and thought that they could work very well as an interface. Since my first experiences was with the darkness in the winter I thought that a nice and simple solution to making the waiting more pleasing would be to work with light. The result is a bench that reacts to people sitting on it. If one person sits the light under him activates and starts fading up and down as if the seat is breathing light. If a second person sits both of the activated seats starts blinking for some seconds to make the people waiting aware of each other. Afterwards it goes back to the normal sitting state where it fades up and down. Finally if someone leaves the seat, that seat starts flickering hectically. The intention has been to give the bench personality. Meaning that if you sit down you bring it to life and if you leave it will call you back with the flickering.
Project group: Christopher Jon Andersen
Presenting today: Christopher Jon Andersen
More info: firstname.lastname@example.org
Context: A multi-linear story adventure
Description: Take a walk through our vast world. Follow the characters in it and witness their tales and adventures. This is no ordinary book. You will find yourself given the choice to shift from one tale to then next.
Project group: Pouyan Mohseninia, Roberta Rosina, Scott McGregor, Ville Kuvaja
Presenting today: Pouyan Mohseninia, Roberta Rosina, Scott McGregor, Ville Kuvaja
More info: email@example.com
“Balcony at the End of the World” – Trailer
Context: This is a trailer for a puppet animation we are making in a group of four people. Animation is currently in post production stage and will be ready this fall. This animated short film is a part of an animation course at Department of Film, Television and Scenography.
Description: “Balcony at the End of the World” – Trailer. ~ 30 sec. loop. “We do Ursa’s journeys in which the hooded child-character wanders the post-apocalyptic wasteland in a hellish cross-pressure. And the black clouds… 12 fps. Animation.”
Project group: Markus Lepistö, Tommi Mustaniemi, Leo Liesvirta, Marika Laine
Presenting today: Markus Lepistö
More info: firstname.lastname@example.org
Context: Dynamic Visualization Design 2, app concept.
Description: A mobile, location based application that shows you events happening nearby according to your current location and time. A time slider shows upcoming events and expired events around you with unique filters to suit your own interests. The idea is inspired from having a city mascot “citykani,” the city bunny.
Project group: Karoline Kwon, Mona Taponen, Ian Tuomi, Salla Vasenius
Presenting today: Karoline Kwon, Mona Taponen, Ian Tuomi, Salla Vasenius
Design Projects by Taavi Varm
Context: Prototyping Experience course projects.
Description: Varm Country LAMP design project, and Live Performance tool for VJ gigs.
Project group: Taavi Varm
Presenting today: Taavi Varm
More info: email@example.com
Context: Prototyping Experience concept.
Description: Robutt is an interactive cigarette trash bin that recognizes when people are smoking and tries to eat their cigarette butts. The concept is to motivate people to clean their trash after smoking and in a non-judgemental way.
Project group: Karoline Kwon
Presenting today: Karoline Kwon
More info: firstname.lastname@example.org
Context: Prototyping Experience course project.
Description: Teaching and making brushing teeth fun for kids.
Project group: Taro Morimoto
Presenting today: Taro Morimoto
Cry Me a Crisis
Context: Lobby based politics, government manipulation and outright corruption affect our sources of information. Public opinion is particularly easily influenced by mainstream media. The phrasing of information and also the vocabulary used affects the way it is perceived. Thus, not only does language constrain one’s sources of information, it is a whole new layer of filtering occurring at the cognitive level on top of the mass media bias.
Description: We choose different media sources reporting different events of the Ukrainian crisis, but showing their clashing viewpoints on each event simultaneously, providing the viewer an opportunity to filter the news in a new way. As the curators of the media content we are not unbiased, either, quite the opposite. Is the viewer going to think more about their own views and how they are constructed, or possibly just question what we as the creators of this installation wanted to say?
Project group: Jose Jacome, Juha Ylimaki, Linda Vuorenvirta, Marja Tikka
Presenting today: Jose Jacome, Juha Ylimaki, Linda Vuorenvirta, Marja Tikka
17.00 Demo floor closes
Thanks for the crew
Jonna Rantanen – producer